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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX (Companion CD).iso
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Chapter 9
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Figure 9.4.tif
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Tile
Tagged Image File Format
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2004-11-15
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576.7 KB
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512x384
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8-bit (155 colors)
ocr:
The original object and its bounding volume in moder space. The object is rotated in model space. The object is transtormed into worid space using the worid matrix. The bounding volume is transtormed using the object's translation matrix only.